After reading this suggestion, I gathered all of the things to do it and we played with this project for about an hour. It was AWESOME. My child really enjoyed this. Next, we'll be using textures as Sylvia suggested and get into practicing describing the textures. Thanks!Somerthing I do as a teacher with the kids who are learning how to read and write is to for example make ABC books with them, where they make their own book (folded paper) and then we look through magazines for the letters, like having one page only with A's -- and then also look for things that starts with an A. The we cut it out and glue it into the book This exercise is fun and the kids learn different ways to approach language.
I relate to this because for about 10 years I was addicted to online text-based roleplaying on a MUSH where there were a hundred or more of us on at most times acting out our characters, earning experience, and increasing our characters stats. I lived more of this character's life than I did my own. I stopped going to school and slowly let go of most of my responsibilities. I did not stop until I had control of the actual MUSH and was making decisions about the game - at that point, I was God - now what? So, I just started building environments on a building MUSH until I found Desteni. It is astounding to look back and see the decisions that I made back then - which is in-part of my worry about my child spending so much time on the computer - he looks like a much MUCH younger version of myself.Eventually when I started playing World of Warcraft in my later teens, is when I finally started to get tired of putting all this time and effort into something that was having no effect on my actual life whatsoever. I was putting so much time and effort into building up 'virtual skills' which was really drudgery and I realized I may as well being doing things in real life, so that I could develop skills in real life that I could then actually use. Why am I spending hours repeating the same task so that I can learn to make 'dragonhide armor' when I could be perhaps sewing in real life so that I could then make real clothes that I could actually wear, for one example. And no matter how high-level and prestigeous I was in the game, I was still the same 'loser' in real life. And I realized the more time I put into developing myself in a virtual reality, the more diminished I become in actual reality.
As has also been suggested, to find things to do with the child is great as well, to assist them in increasing their options and abilities of what they can do, like bake some bread/learn to make food for example, making other activities approachable/accessible as well, so they have other options to explore and know that they have someone to assist them with real world stuff which can be more consequential than virtual stuff.
This makes sense. So a solution would be to better balance his gaming activities with physical activities. I will work on this.Video games in themselves are not "the issue" - it's when people do not understand how the physical works, what is required to live effectively in this world and they get "lost" in the game and it becomes their entire reality.
"Buying games is a political act, and gamers need to start voting with their wallets - We need to demand that games reflect new living values and that means not supporting gratuitous violence. We need to start to demand that our pastime reflect our sensibilities. Those of us who would criticize films or television for containing misplaced violence and misogyny, or for having simplistic depictions of good and evil, need to apply the same critical appreciation to video games. Game writing is still relatively immature when compared to film, and is perhaps still trying to appeal to a young male demographic which is decreasingly a true representation of the gaming population. Not keeping up with the maturity shift in the gaming public risks alienating potential buyers and reinforcing the perception of gaming as a pastime for children. Games are no longer simply toys, and are capable of remarkable complexity in storytelling and character development. It is therefore time that mainstream games took responsibility for the messages they convey."
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